Section 8 Patch v1.1 (Retail) Update
|Developer:||SouthPeak Interactive, TimeGate Studios|
|Platform:||Microsoft Windows, PlayStation 3, Xbox 360|
|Release Date:||September 4, 2009|
Section 8 Patch v1.1 (Retail) Update Summary:
Section 8 Patch v1.1 (Retail) Update: Section 8 is a first-person shooter developed by TimeGate Studios and published by SouthPeak Interactive. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360. It was released on September 1, 2009, on the Xbox 360 and September 4, 2009, on the PC in North America, September 11, 2009, in the UK and Asia Pacific, September 18, 2009, in the rest of Europe, and on the PlayStation 3 on March 25, 2010 in North America and April 15, 2010 in Europe.
Players are able to “burn-in” by dropping onto the battlefield from orbital dropships hovering at 15,000 feet (5200m) from the surface, thus eliminating fixed spawn points. “Burning-in” also creates the opportunity for the player to choose where they drop on the map, granting the game an increased aspect of unpredictability. This process is an interactive experience as players can be shot down upon entry by players and anti-aircraft turrets alike, though these situations can be avoided or mitigated by using the “air-brake” feature which allows the player to make mid-air adjustments.
Section 8 Patch v1.1 (Retail) Update Patches:
- Tank controls have been tuned, making them more intuitive and responsive
- The improved automatch system offers enhanced responsiveness when searching for a server
- Bot AI has been improved.This patch updates Timegate’s shooter, Section 8, to version 1.1, and has improvements to everything from the automatch system to how the tank controls work.