SimCity Societies v1.04.243 Patch Update
|Developer:||Tilted Mill Entertainment|
|Release Date:||November 13, 2007|
SimCity Societies v1.04.243 Patch Update Summary:
SimCity Societies v1.04.243 Patch Update: SimCity Societies is a city-building simulation computer game developed by Tilted Mill Entertainment and published by Electronic Arts (EA), and is part of the Sim games series. The gameplay is significantly different from previous SimCity titles, with a greater focus on social development. SimCity Societies was released on November 13, 2007 and received mixed reviews, with praise for the game’s improved accessibility and visuals, but criticism for being overly simplified and having poor performance.
On June 5, 2007, Tilted Mill Entertainment, developer of Caesar IV, announced that it would be developing SimCity Societies instead of Maxis, which had developed SimCity 4. Maxis did not develop the game due to their focus instead being on the development of Spore. Immediate reaction was negative, especially on the official forums of the developer towards this game. Responses directly from the developers attempted to ease some concerns.
SimCity Societies v1.04.243 Patch Update Patches:
- New Budget Graph (Creative & Strategic modes) – To help track your Simoleons, a larger and more detailed budget screen is available.
- The effects of strategic game modes have been re-balanced to provide a better overall progression from one mode to the next.
- The Eyesore effect now exists on small buildings in a small radius for buildings like the Dive Bar, or Slum Apartments.
- A limit of 1500 buildings per city, added to help prevent out-of-memory errors. This is enough to earn all the trophies and win all the scenarios, and most players never build a city that large. We do not recommend doing so, but if you would like to experiment with larger cities than that, and you do not mind living on the edge, you can adjust this limit in DataXMLDbConstantsConstants.xml; search for MaxLimit under the Building Constants heading.
- Some players with Radeon Crossfire video cards may experience flickering in the animations. Disabling crossfirewhen possible or running a single card corrects the issue.