|Publisher:||CD Projekt RED|
|Developer:||Ubisoft Montreal, Ubisoft Shanghai, Ubisoft Toronto, Gameloft, Ubisoft|
|Platform:||Xbox, Microsoft Windows, PlayStation 2, GameCube, Game Boy Advance, Mobile phone, N-Gage, OS X, Nintendo DS, PlayStation Portable, Xbox 360, Wii, PlayStation 3, iOS, Nintendo 3DS, Android, Windows Phone, Wii U|
|Release Date:||August 20, 2013|
Splinter Cell v1.2 Patch Update Summary:
Splinter Cell v1.2 Patch Update: Tom Clancy’s Splinter Cell is a series of award-winning stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed “Third Echelon”. The player controls Fisher to overcome his adversaries in levels (created using Unreal Engine) that were extended to emphasise light and darkness as gameplay elements. All the console and PC games in the series were critically acclaimed, and the series is commercially successful. The series, along with Assassin’s Creed, is considered to be one of Ubisoft’s flagship franchises, selling more than 31 million copies as of 2011.
Splinter Cell v1.2 Patch Update:
- The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning.
- In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2×2, HIGH = 3×2, VERY HIGH = 3×3 depending on the value of Effects Quality in the video settings menu.
- Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture.
- 5 bonus adventures made by the Witcher community: ‘Deceits,’ ‘Blight of the Bogs,’ ‘Wraiths of Quiet Hamlet,’ ‘The Wedding,’ Merry Witchmas.
- Laser micro success/failure computation fix
- Benchmark mode (see instructions in readme file)
- No more guard/unguard, check/uncheck to speed up performance
- No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards)
- No more bugs submitted to EPIC
- 800×600 is now supported by 32 MB video cards
- GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported
- Night vision fix for several graphic cards
- Video memory optimization