Neverwinter Nights Update Patch
|Platform:||Microsoft Windows, Mac OS X, Linux|
|Genre:||Role-playing video game/td>|
|Release Date:||June 18, 2002|
Neverwinter Nights Update Patch Summary:
Neverwinter Nights Update Patch: Neverwinter Nights is a third-person role-playing video game developed by BioWare and published by Atari. Interplay Entertainment was originally set to publish the game, but financial difficulties led to a change of publisher. It was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.
Neverwinter Nights is set in the fantasy world of the Forgotten Realms campaign setting, with the game mechanics based on the Dungeons & Dragons 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the original Neverwinter Nights online game, the first ever graphical massively multiplayer online role-playing game (MMORPG), which operated from 1991 to 1997 on AOL.
The original release of Neverwinter Nights includes the game engine, a game campaign that can be played as single player or in multiplayer mode, and on Windows releases, the Aurora toolset used for creating custom content that would run in the same engine. Three expansion packs were subsequently released for the game: Shadows of Undrentide in June 2003; Hordes of the Underdark in December 2003; and Kingmaker in November 2004. BioWare then began selling premium modules through an online store in late 2004. The game’s success led to a sequel, Neverwinter Nights 2, released on October 31, 2006.
Neverwinter Nights Update Patch:
- You all are truly in for a treat; I must have played and completed the original Eye of the Beholder from SSIWestwood Studios 8 times. Every time was just as fun as the first time. This was my driving force to re-create Eye of the Beholder. The Never Winter Nights tool set was suited perfectly for this task, so my task began the day came out, last June.
- Eye of the Beholder can be played as a single player MOD it was balanced for 1 to 4 players. Each of the 12 levels has been recreated from the original maps used in the 1991 version created by Westwood Studios, along with 1 SECRET LEVEL. Aside from slight differences, if you have the original Clue book for EOB you will be able to follow the clue book to help you complete the game.
- I have also added new content and some new side quest in EOB to keep up with the NWN engine and game play, also to make it more interesting for you hard core players. This Mod can take up to 30 or more hours to complete.
- You will also find 6 new Henchman that have been created just for Eye of the Beholder. Find them and use them, they will be one of your greatest assets in the game when you are fighting for your life.
- There are over 25 quests in Eye of the Beholder that will need to be completed in order to complete the game correctly. Don’t rush through the maps or you will miss out on over 200 new magical items that have been added to the game. There are also 14 set items that have been specially created for Eye of the Beholder. There are 3 items per set and they are geared towards a specific class, there are also 4 sets that are universal set items geared towards fighter classes or magic classes. This is why you should take great care in searching each map.
- I hope you will enjoy Eye of the Beholder as much as I did making it. It took me 6 long hard months of non stop work to make this MOD come to life. I spent considerable time adding eye candy and special effects and sounds on each level to make the games environment very detailed and more enjoyable.
- This MOD has been Beta tested at least 8 times completely from start to finish, and more testing just on each of the levels to make sure that the game balance was correctly done.
- I want to give Special thanks to my friends for all the long weekends of play testing that we did over the last 3 months. Thanks Guys!