|Title:||Project IGI: I’m Going In Save Game|
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Project IGI: I’m Going In Save Game:
Project IGI: I’m Going In Save Game: Project I.G.I.: I’m Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. Upon release the game received mixed reviews due to a number of shortcomings, including poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop’s Joint Strike Fighter.
The protagonist Jones, with the help of Anya, infiltrates the base of Jach Priboi in order to capture him and extract the knowledge of the stolen Warhead. While Jach Priboi is taken away in a helicopter by Jones, the copter is shot down by Ekk. The Russians take Priboi, as well as Jones’ equipment. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon. Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well.
Konami SHORT REVIEW:
Pursue and defeat a homicidal ex-Russian Colonel before he turns Europe into a nuclear wasteland in Project IGI. This first-person shooter emphasizes stealth and guile instead of massive firepower.