|Developer:||Capcom Tose Co., Ltd.|
|Title:||Resident Evil Revelations Save Game|
|Platform:||Nintendo 3DS, PlayStation 3, Xbox 360, Wii U, Microsoft Windows|
- Save Details:
The game done 100 % Complete
- Extract the archive file & Copy all savegame files
- Paste To C:\Program Files (x86)\Steam\userdata\9999887\222480
Resident Evil Revelations Save Game:
Resident Evil Revelations Save Game: Resident Evil: Revelations, known as Biohazard Revelations in Japan, is a survival horror video game developed by Capcom and originally released for the Nintendo 3DS handheld game console in early 2012. The game is part of the Resident Evil video game series and takes place between the events of Resident Evil 4 and Resident Evil 5. The story of the game follows series protagonists Jill Valentine and Chris Redfield as they try to stop a bioterrorist organization from infecting the Earth’s oceans with a virus.
Resident Evil: Revelations emphasizes survival, evasion, and exploration over fast-paced combat by providing the player with limited ammunition, health, and movement speed. It was designed to bring back the content and horror of the series’ roots, while at the same time trying to modernize the gameplay. Resident Evil: Revelations was also the first game to support the Nintendo 3DS Circle Pad Pro outside Japan. The game was a moderate commercial success and received generally positive reviews from video game critics, who praised its graphics, sound effects, and horror setting. A high definition version of the game was released for Microsoft Windows, PlayStation 3, Wii U and Xbox 360 in 2013. A follow-up to the game, Resident Evil: Revelations 2, was released in 2015.
The game was developed simultaneously with Resident Evil: The Mercenaries 3D and uses a ported and downsized version of the internally developed MT Framework graphics engine, which was initially designed for high definition (HD) games such as Devil May Cry 4 and Lost Planet 2. Capcom’s previous experience with The Mercenaries 3D helped the development team improve the technical and graphical aspects of Resident Evil: Revelations to a greater extent. According to Nakanishi, “It was thanks to the tremendous efforts of our technical team that we were able to get console-quality graphics from portable hardware.” Some techniques were used to reduce performance costs; for example, the Genesis scanner reduces the on-screen display complexity and some types of enemies were designed to have simplistic skeletal physics. To increase the horror aspect of the game, the enemies were designed to moan and emit terrifying sounds even before being spotted by the player. Nakanishi remarked that this mechanic allows players to determine which enemies are coming for them from their sound alone.