|Title:||Outcast 100% Save Game|
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Outcast 100% Save Game:
Outcast 100% Save Game: Outcast is an action-adventure video game developed by Belgian developer Appeal and released by Infogrames for Windows in 1999. The game was critically acclaimed, for instance it was named the “Adventure Game of the Year” by GameSpot in 1999. In 2001 a Appeal developed sequel, called Outcast II: The Lost Paradise, was never finished due to bankruptcy. In 2010 the game was re-released into the digital distribution on gog.com. In 2014 Outcast was released again as HD remake after the original developers acquired the franchise’s IP again.
Outcast’s graphics engine is mainly a combination of a ray casting (heightmap) engine, used to render the landscape, and a texture mapping polygon engine used to render objects. The “Engine Programming” section of the credits in the manual has several subsections related to graphics, among them: “Landscape Engine”, “Polygon Engine”, “Water & Shadows Engine” and “Special effects Engine”. Although Outcast is often cited as a forerunner of voxel technology, this is somewhat misleading. The game does not actually model three-dimensional volumes of voxels. Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texture-mapped polygons. When Outcast was developed, the term “voxel engine”, when applied to computer games, commonly referred to a ray casting engine (for example the Voxel Space engine). On the engine technology page of the game’s website, the landscape engine is also referred to as the “Voxels engine”. The engine is purely software-based; it does not rely on hardware-acceleration via a 3D graphics card.
Outcast was named the “Adventure Game of the Year” by GameSpot in 1999. Writing in 2009, GamesRadar praised the game as “revolutionary”, noting that its freedom to explore a three-dimensional open world preceded Grand Theft Auto III by two years. Following the release of Outcast in 1999, the commercial expectations of the publisher were not fulfilled with only 50,000 units on the US market and 400,000 units worldwide sold.