Martian Gothic Unification Full Patch
|Publisher:||TalonSoft, Take-Two Interactive|
|Developer:||Creative Reality, Coyote Developments|
|Platform:||Microsoft Windows, PlayStation|
|Release Date:||April 30, 2000|
Martian Gothic Unification Full Patch Summary:
Martian Gothic Unification Full Patch: Martian Gothic: Unification (also known as just Martian Gothic) is a survival horror video game developed by Creative Reality for Microsoft Windows and Coyote Developments for the PlayStation and published by TalonSoft for Microsoft Windows and Take-Two Interactive for the PlayStation. The PlayStation version was one of a number of “budget titles” released near the end of the system’s lifespan.
The game is very similar to the Resident Evil series: third-person perspective; fixed camera angle; tank controls; “Vac-Tubes” in the place of item boxes; and colored key-cards. The game focus heavily on puzzle solving and exploration, rather than combat. However the combat system focuses on crowd control or dispatching small and weak enemies as it is easy to become overwhelmed by enemies such as the non-dead who walk at the exact same pace as the player. The game is centered on three playable characters that are separated. This separate trio gimmick is similar to Day of the Tentacle. One of the unique features of the game is that if the characters ever meet face-to-face, it will result in a game over. However the player can easily and quickly switch to any character at any moment. A radio is used for easy communication. It is recommended that the player finds a ‘safe area’ before switching characters. The characters have a very limited inventory. Because the characters cannot meet they can trade items using the Vac-Tubes that are scattered throughout the base. The Vac-Tubes can carry up to four items to another hatch connected to the Vac-Tubes anywhere in the base. If the player needs to leave behind items the Vac-Tubes can hold up six items. If the player is unsure where they left an item, it can be checked using any in-game computer to bring up the list of contents of any hatch, including ones that have not been accessed yet.
Martian Gothic Unification Full Patch:
- Additional incidental speech has been added. Extrude (a.k.a. “spiders”) behavior, generation, and combat have been improved.
- Use of gamepads with the game has been improved. You can now redefine the Inventory key from the Options screen.
- Improvements have been made to the collision and detection of the floors and the base environment.
- The Psionara (weapon) has been improved graphically and is now more lethal.
- Various blind spots have been corrected.
- Problems with the “Base Director’s girlfriend” cut scene have been corrected.
- Improvements have been made to various cut scenes. Extrude (a.k.a. “spiders”) behavior, generation, and combat have been significantly improved.
- Greatly improved the grapple and combat with the Nondead. The Trimorph in Salem Dorm has improved AI.
- There is now a cut scene showing the Shuttle Bay doors opening, from the Zen Garden.
- Getting attacked off screen now works better. Shooting extrudes was improved, so that combat with them is more dynamic.
- Ben Gunn is now more cooperative, and you can radio him to help you when you have been poisoned by the Extrudes.
- Corrected a problem causing a crash when using the laser scalpel on the jammed door near the Kremlin.
- Corrected a problem with shooting at Nondead when other “dead” bodies lay in front of them.
- Whittaker’s cut scene (man on Mars) improved. Corrected a problem with objects, which could themselves be containers (e.g. Babybug/Weedkiller Gun).
- Corrected two issues involving the scene where your character is being winched down over the alien tomb.
- Corrected a crash problem in the Necropolis area.
- All languages (English, German, French, Spanish and Italian) now have the correct gestures for the radio and other cut scenes.