|Developer:||New World Computing|
|Publisher:||The 3DO Company|
|Title:||Might and Magic 9 Save Game|
|Genre:||Role-playing video game|
- Save Details:
You’ll have 15 million gold in the Bank
You’ll have 2,795,571 gold in your pocket.
Your characters will have at least 240 in Might,Magic,Endurance, Accuracy, Speed, and Luck.
Your characters will have learned all skills and be at least 100. But only the areas your character is allowed to learn by the game)
You will begin at level 239 so no training will be needed. (Important see below)
All spell casters will have all spells.
All areas your type character is allowed will be expert level.
All characters will have at least 5,000 hit points.
Spell casters will have at least 5,000 spell points.
- Extract the archive file & Copy all savegame files
- Paste To C:\Program Files (x86)\3DO\ Might and Magic IX
Might and Magic 9 Save Game:
Might and Magic 9 Save Game: Might and Magic IX is a role-playing video game, the last developed by New World Computing for Microsoft Windows and released in 2002 by the 3DO Company. It is the sequel to Might and Magic VIII: Day of the Destroyer. It is the first to feature a significant game engine overhaul since 1998’s Might and Magic VI: The Mandate of Heaven. Powered by the Lithtech 1.5 engine, it was also the first game in the series to feature fully three-dimensional graphics. During production, it was known by the working title of Might and Magic IX: Writ of Fate, and it is usually referred to by that title by fans of the series.
The music soundtrack is by Paul Anthony Romero, Rob King and Steve Baca.
Development on Might and Magic IX began in 2001, following the release of Might and Magic VIII: Day of the Destroyer. It was the first game in the series to be designed by Tim Lang, and the first in which Jon Van Caneghem, the series creator, was not involved in game design. As the first title in the series in which New World Computing received a deadline for completion from 3DO, Might and Magic IX’s developers were faced with a lack of time and resources during production. This, coupled with limited employees due to staff cuts and ongoing work on Legends of Might and Magic, forced the game’s developers to cut corners and eliminate features originally planned to be retained from previous games. Tim Lang has since commented that the game was “pre-alpha at best”, and would have required another six months of development to be satisfyingly playable.
Information on Might and Magic IX’s was first published on the Norwegian website Gibme.com, and its development was later confirmed at GameSpot by a 3DO representative. Jon Van Caneghem, the series creator, had minimal involvement in the development of Might and Magic IX. In 2004, he stated in an interview that if it were his decision, the game would not have been shipped in its present state.
During the production of Might and Magic IX, Tim Lang began designing a preliminary storyline for a possible Might and Magic X. Potential story elements of a sequel had already been hinted at in the game itself. The game was planned to take place in Beldonia, and Nicolai Ironfist and the Jarls were to return as major characters.
3DO SHORT REVIEW:
Explore a graphically realistic universe filled with dark foreboding dungeons and lush outdoor environments. Create and lead a party of four player characters and up to three non-player characters in your quest. Develop each character’s skills in the talents of either Might or Magic. Master the new intuitive interface, new Spell Combat system, and new Conversation system. It’s a whole new adventure with an all-new look.